AI Insights · Timothy · April 2023
Top 5 Co-op Games on iOS in Central America: Q1 2023 Performance
Explore the performance of the top 5 co-op games on iOS in Central America during Q1 2023, including trends in downloads, revenue, and active users.
During the first quarter of 2023, the top 5 co-op games on the iOS platform in Central America showed varied performance metrics in terms of downloads, revenue, and active users. Below is a detailed analysis based on data from Sensor Tower.
Roblox experienced a relatively stable quarter. Weekly revenue peaked at around $233K in early January and saw fluctuations, ending the quarter at approximately $209K in the final week of March. Downloads showed a downward trend from 70.6K at the start to 39.1K by the end of March. Active users remained fairly steady, averaging around 600K throughout the quarter.
Call of Duty®: Mobile also saw fluctuations in performance. The highest weekly revenue was $131K in mid-January, with a notable increase to $113K in the last week of March. Weekly downloads started at 51.1K, dipped mid-quarter, and stabilized at around 34.2K. Active users peaked at 486K in mid-January and ended the quarter at 424K.
Among Us! had a modest quarter with weekly revenue peaking at just over $1K in early January and settling around $610 by the end of March. Downloads started at 34.7K and gradually decreased to about 19.1K. Active users showed a declining trend from 143K at the beginning to 68.3K by the end of the quarter.
Clash Royale from Supercell showed varying trends. Weekly revenue peaked at $42.7K in early January and saw another peak at $33.8K in early March. Downloads hovered around the 17K to 25K range, ending the quarter at approximately 18.1K. Active users fluctuated but remained strong, averaging around 800K throughout the quarter.
Township saw steady performance with revenue peaking at about $40K in late January and $38.8K in late February. Downloads started at 17K, peaked at 21.7K in late January, and then saw a decline to 7.2K by the end of March. Active users remained relatively stable, averaging around 70K to 78K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.